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This gadget displays the duration of the source object.
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This gadget displays the BPM (tempo) of the source object, if available.
The application provides tools for computing the BPM of an audio object.
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This gadget displays the preferred duration of the destination object
(after conforming).
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Use this gadget to edit the preferred duration of the destination object
(after conforming).
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Source / Duration / From Object |
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Use this gadget to set the preferred duration of the destination object
(after conforming) equal to the duration of the object previously
copied to the clipboard.
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Source / Duration / From Range |
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Use this gadget to set the preferred duration of the destination object
(after conforming) equal to the duration of the range previously
set.
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This gadget displays the preferred BPM of the destination object
(after conforming). The source BPM value must be set for this
option to be available.
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Use this gadget to edit the preferred BPM of the destination object
(after conforming). The source BPM value must be set for this
option to be available.
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Destination / BPM / From Object |
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Use this gadget to set the preferred BPM of the destination object
(after conforming) equal to the BPM of the object previously
copied to the clipboard. The source BPM value must be set for this
option to be available. Also, the BPM of the clipboard object must
be set.
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Use this gadget to set the preferred strectching mode. Every stretching
algorithm introduces artifacts inherent to the stretching process.
This gadget lets you select between introducing less artifacts in
the timing structure (Rythm) or the harmonic structure (Sound).
Please note that complex, non-cyclic, signals stretch better than pure
tones. When you have to match two objects, if possible conform the
one that exhibits the lowest autocorrelation. For example, when
matching a drum loop with a bass guitar loop, if possible stretch
the drum loop (non-cyclic waveform, great results) rather than the
bass loop. The closer the harmonic spectrum is to white noise, the
better.
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